![]() ![]() release of a game and the final cut-scene is all Japanese text with no audio or English translation. The final cut-scene is completely in Japanese. Then, when you finish the game, you're greeted by one of the laziest things I've ever seen any developer do. Obviously, you're traveling to these places, but you aren't given any idea of what these locations are or what is happening there. As you play the game, you're shown a map of a fantasy world in between the stages. There's no exposition, dialog, or anything else to let you know what's going on and this cutscene could honestly be from any sort of fantasy game. You're greeted by a terrible CGI cutscene that shows the skeleton of a fallen warrior lying in the sand near some ruins. Most of the information about the narrative has to be gleaned from the manual because there is practically no story given to you while you play the game. Even the Wikipedia page for this game is mostly blank and only has basic information about it's release date and critical reception. It's all very convoluted and hard to discern because there's very little information about it out there. There is some nonsensical story about the armies of Satan invading some fantasy kingdom and you have to stop them. It's a broken mess, and is not only extremely boring while being maddeningly frustrating, it's also barely playable. ![]() ![]() Sol Divide is an objectively bad game with almost no redeeming qualities. I'm at a complete loss for what actually happened and the mystery of why this all came to be is, by far, the most interesting aspect of the game to me.ĭespite all of the terrible choices centered around this miserable game, there are still people out there who consider the game underrated or as "hidden gem." Don't listen to what they have to say, because they're wrong. Why would you release your game time and time again on a console that's one it's way out? You know the game isn't good and isn't going to sell well, why even bother? At least on the PS2 version it's bundled with the much better Dragon Blaze. So, there as to be some other reason for doing this. Sadly, we know this isn't the case, because they released the game on the PS2 just a few years later (and once again right as the PS3 was coming out). The best thing I could come up with was that the publisher was contractually obligated to release it on a home console in the United States, but knew the game was so bad that they decided to bury it by putting it on the previous generation Playstation to save face and money. This is such a bizarre choice for releasing their game that I had all of these theories brewing in my head trying to rationalize a reason why they would have done this. Two whole years after the PS2 was released and almost halfway through the cycle leading up to the following console generation. You may have noticed that this version was released in 2003. Now, I've decided to try to redeem Sol Divide by playing what is considered to be the absolute best port of the game, the Playstation 1 version. Then, I played it again on the Nintendo Switch in 2018 where it was a boring arcade game with so much input delay that it was practically impossible. I Originally played this game on the PS2 in 2006 where I felt like it was just a boring arcade game. It's a departure from their normal types of games and tries to blend a horizontal shmup with an RPG while throwing in some fighting game elements into the mix I have played this game three different times on three different consoles, and each time I play it I feel like it only gets worse. It was developed by Psikyo for arcades back in 1997 before being ported to several home consoles. p. 44.Sol Divide is one of the most painfully terrible games I've ever played and I'm absolutely shocked that it has received as many ports as it has. ^ "Review: Sol Divide -Sword Of Darkness- (Switch eShop)"."Two 1997 Psikyo Developer Interviews - 1997 Psikyo Developer Interview".
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